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Hamster Havoc - Production Art

Work I did for my sophomore game project. I was the lead character designer but also contributed to environment work and character sprite prep. All the sprites were made to be animated in Spine Pro.

Player Character Skethcing-
We settled on more stylized anatomy rather than trying to capture actual hamster proportions.

Player Character Skethcing-
We settled on more stylized anatomy rather than trying to capture actual hamster proportions.

Finding the pose for Havoc's run animation

Finding the pose for Havoc's run animation

Environmental Thumbnails
These would help us land on the aesthetic for our level.

Environmental Thumbnails
These would help us land on the aesthetic for our level.

In-Game Background
It can also separate into layers for parallelaxing.

In-Game Background
It can also separate into layers for parallelaxing.

Full concept-to-final pipeline for the hamster ball.

Full concept-to-final pipeline for the hamster ball.

Sprites for interactable items, including the level checkpoints and collectible sunflower seeds.

Sprites for interactable items, including the level checkpoints and collectible sunflower seeds.

Sprites for NPCs. There's different pipelines at work for each character; the mechanic hamster on the left was an early design, whereas the propeller hamster on the right was used to develop a better sprite rigging system by creating cutouts.

Sprites for NPCs. There's different pipelines at work for each character; the mechanic hamster on the left was an early design, whereas the propeller hamster on the right was used to develop a better sprite rigging system by creating cutouts.

Splash art concept
This would be passed on to our art director who'd then make the final piece.

Splash art concept
This would be passed on to our art director who'd then make the final piece.